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What is it called?

Eight terms, overlapping and partly contradictory. The field itself does not agree, so the honest answer is not a glossary — it is knowing which word to use in which room.

The terms, and what they actually mean

Time-based media
Any artwork with duration — it changes over time and has to be played, run, or displayed rather than simply hung. This is the term museum conservation departments use, and it is the one that appears in acquisition documents and condition reports. Use it when: talking to a registrar, conservator, or collections committee. It signals that you understand the work will need long-term care.
Video art
Moving image as an art medium, dating to the 1960s. A video work is normally a fixed recording — it plays the same way every time. This is the key distinction from generative work, and it is where most confusion starts. Use it when: the work is a recording. Do not use it for a system that produces different output each time.
New media art
An umbrella term that rose in the 1990s and 2000s. Many practitioners now find it dated — "new" has aged badly for a practice with a sixty-year history — but it remains firmly embedded in museum department names, curator job titles, and grant categories. Use it when: writing a grant or searching an institution's staff directory. Expect a slight wince from a younger artist.
Digital art
The broadest catch-all: anything made with a computer. Because it includes photography retouching, illustration, animation, and 3D rendering, it carries almost no information. Use it when: speaking to a general audience or a city council. It is imprecise but universally understood.
Generative art
The artist builds a system; the system produces the work. Rules plus, usually, some controlled randomness. The output can differ every time it runs, which is why the system rather than any single image is considered the artwork. Use it when: the work is live, running, and not the same twice. This is the precise term and it is worth using precisely.
Computational art
Emphasizes computation itself as the medium. More common in academic and critical writing than in galleries. Largely overlaps generative art with a more theoretical framing. Use it when: writing for an academic reader or a university partner.
Interactive
The work responds to visitors — sensors, cameras, touch, phones. A museum term above all, because it describes what a visitor does rather than what the work is made of. Note that interactive and generative are independent: a work can be either, both, or neither. Use it when: describing visitor experience in a programming or education context.
Immersive
Commercially, this now mostly means large projection-mapped rooms and ticketed experiences. It is a market term rather than a critical one, and parts of the field are openly dismissive of it. It is also, unavoidably, the word that makes funders enthusiastic. Use it when: you need a board or a council to picture something. Be aware you may be quietly filed under entertainment by curatorial staff.
The distinction that matters most: a recording plays back identically forever; a system runs and produces something new. That single difference drives everything downstream — what you are buying, what it costs, how it is installed, how it is conserved, and what you actually own. If you get only one concept from this page, get this one.

What you are actually acquiring

If the work is You are acquiring The long-term risk
A recording (video) A file, plus a specification for how to show it File formats and codecs become unreadable; playback hardware disappears
A live system (generative) Code, plus everything needed to run it The software environment it depends on stops existing
A physical installation Objects, plus code, plus an install procedure Any single component becomes unobtainable

In every case the sentence you want in the agreement is some version of: what, specifically, do we need to still have in fifteen years for this to work? Reasonable artists have an answer. It is a fair question and asking it early is not rude.

Keywords, for when you go looking

Useful search terms, roughly ordered from general to specific: digital art installation · new media art · time-based media · media art conservation · generative art · creative coding · interactive installation · projection mapping · LED art installation · realtime generative installation.

Two institutional names worth searching directly, because both publish extensively and hold decades of it: Ars Electronica in Linz, Austria, and ZKM in Karlsruhe, Germany.

Next: where it came from, and who the major figures are →